Paint yourself invisible
Unpainted, you're an obvious lump. Coat matched, only your eyes are left. Your paint is a coat you carry, not a costume that updates - walk off the surface you painted for and you're a walking mistake.
Hide in plain sight.
You're a small blob of wet paint loose in a world of patrols, watchtowers and locked exits. No gun, no dash, no takedown. Your only trick is your own color.
The whole game
Eyedrop the ground. Paint your body to match it. The world stops seeing you. Every surface is real, sampleable color - grass tufts, road lines, cobble grout, a pool of lamplight - and your coat is measured against it per pixel, in perceptual color space. Blending in is a craft, not a stat.
How it plays
Every loop below is the running game - the same per-pixel color matching, the same wall-clipped guard vision, the same paint physics. Nothing is animated to look like the game; it is the game.
Unpainted, you're an obvious lump. Coat matched, only your eyes are left. Your paint is a coat you carry, not a costume that updates - walk off the surface you painted for and you're a walking mistake.
A sentinel sweeps the lane and passes right over you. Guards grow suspicious, investigate, then give chase - and a countdown makes them sharper the longer you take. You can't outrun a chase. You can re-blend and watch it lose you.
Perfect on the gallery's floor canvas. Absurd two feet later on bare marble. Camouflage is a decision about where you're standing, which is what makes re-coating on the move the real skill.
One player sweeps a fog-locked arena with an eraser. Everyone else paints themselves into the scenery and holds their nerve - throwing rocks to stun, hosing out fake cover, and whistling to taunt.
The cast
Each hunter reads a different thing about you, so each one has to be beaten differently. Every portrait below is drawn by the game's own code - this is exactly what walks the maze.
The blob
A palmful of wet paint with eyes. Slow, squishy, and completely defenseless - but you can be any color you can find.
Sees color
Walks a patrol and looks. Match the ground under you and its gaze slides right off. Get the shade wrong and its suspicion fills.
Smells paint
A hound that does not care how well you're painted. It hunts the trail of wet footprints you left getting here.
Reads shape
Color-blind, and useless to lie to with paint. It measures how much of you is covered - so against this one, the answer is cover, not shade.
Hears you move
No eyes. No face. It hears the noise you make crossing loud ground, so the counter is not camouflage - it's walking somewhere quieter.
Another player
In multiplayer one of you gets the ink coat, the eyepatch and an eraser. Same body as everyone else. That's the whole problem.
And the rest




Blotch is in development for Windows, Linux and macOS. The Steam page goes up before release - when it does, a wishlist is the single most useful thing you can do for it.