Blotch Steam page coming soon
Blotch

Hide in plain sight.

You're a small blob of wet paint loose in a world of patrols, watchtowers and locked exits. No gun, no dash, no takedown. Your only trick is your own color.

Steam page coming soon See it move

The whole game

Camouflage is the mechanic

Eyedrop the ground. Paint your body to match it. The world stops seeing you. Every surface is real, sampleable color - grass tufts, road lines, cobble grout, a pool of lamplight - and your coat is measured against it per pixel, in perceptual color space. Blending in is a craft, not a stat.

An unpainted grey blob standing in front of green jungle foliage, glaringly obvious. The same blob painted to match the foliage: only its two googly eyes give it away.
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Drag to coat it. One position, one frame - the difference is only the paint job. Nail the greens and a guard can walk past three feet away.

How it plays

Four seconds each. All of it real.

Every loop below is the running game - the same per-pixel color matching, the same wall-clipped guard vision, the same paint physics. Nothing is animated to look like the game; it is the game.

A grey blob standing in jungle foliage slowly takes on the exact greens around it until only its eyes are visible, then fades back to grey.

Paint yourself invisible

Unpainted, you're an obvious lump. Coat matched, only your eyes are left. Your paint is a coat you carry, not a costume that updates - walk off the surface you painted for and you're a walking mistake.

A guard's vision cone sweeps down a vineyard lane straight across a blob painted to match the ground, and nothing happens.

Outsmart, never outfight

A sentinel sweeps the lane and passes right over you. Guards grow suspicious, investigate, then give chase - and a countdown makes them sharper the longer you take. You can't outrun a chase. You can re-blend and watch it lose you.

A blob painted like a Starry Night floor canvas is invisible on it, then slides onto bare marble and becomes an obvious piece of stolen Van Gogh.

Your coat is only good where you painted it

Perfect on the gallery's floor canvas. Absurd two feet later on bare marble. Camouflage is a decision about where you're standing, which is what makes re-coating on the move the real skill.

In a multiplayer match a hider lobs a rock at the eyepatched seeker and stuns it while another hider sprays paint cover onto the floor.

Take the hiding online

One player sweeps a fog-locked arena with an eraser. Everyone else paints themselves into the scenery and holds their nerve - throwing rocks to stun, hosing out fake cover, and whistling to taunt.

The cast

One blob. Five ways to get caught.

Each hunter reads a different thing about you, so each one has to be beaten differently. Every portrait below is drawn by the game's own code - this is exactly what walks the maze.

And the rest

Twenty-two levels of it getting worse

  • Fog of war. Night levels hide the map and the patrols. Lamps, crystals and glowing mushrooms pool light to show you the way.
  • Escalating hazards. Searchlights, security cameras, rotating sprinklers, and sudden downpours that wash your coat clean off.
  • Improvised tools. Throw a rock to lure or stun. Hose paint onto the floor to manufacture your own cover.
  • A 22-level campaign. One clean new idea per level, sunlit gardens through to a crystal-cavern finale, each with a 1-3 star score to chase.
  • Build & share. A full in-game level editor with a tile-design studio, and Steam Workshop publishing.
  • Play your way. Keyboard-and-mouse or gamepad everywhere, remappable, with a scheme that adapts on the fly.
  • A dark gallery at night, canvases glowing on the floor, the blob painted to match one of them.
  • A carnival at night with a searchlight beam sweeping across the ground toward the blob.
  • A neon-lit street level where a Tracker hound follows a trail of wet paint footprints.
  • The in-game level editor, with terrain and prop palettes open over a half-built map.

Become the floor

Blotch is in development for Windows, Linux and macOS. The Steam page goes up before release - when it does, a wishlist is the single most useful thing you can do for it.

Steam page coming soon